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 Post subject: Re: Attack Script
PostPosted: Tue Feb 09, 2010 9:20 am 
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Thats true abe. He'll get around to GF soon enough.
Besides, I enjoy coding :D

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 Post subject: Re: Attack Script
PostPosted: Tue Feb 09, 2010 1:43 pm 
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You should be working for Torin then lol, he needs all the help he can get.

(But if you play the game AND code, will you be tempted to push things in your favor :shock:. Lol)



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 Post subject: Re: Attack Script
PostPosted: Tue Feb 09, 2010 3:18 pm 
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Ye, I doubt he'd have a player admin.
Also i dont think GF runs on C, which is what I use. I could be wrong, but torin prob wont say.

At the end of the day the object of this is to get a balanced working model of an attack script. That way when Torin does come along to rewrite the one we have, he'll have a balanced one ready for him to code.

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 Post subject: Re: Attack Script
PostPosted: Tue Feb 09, 2010 10:28 pm 
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I have no idea what C is, but it sounds cool :D.



~Abe

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 Post subject: Re: Attack Script
PostPosted: Wed Feb 10, 2010 9:09 am 
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C is a programming language

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 Post subject: Re: Attack Script
PostPosted: Fri Feb 12, 2010 1:17 am 
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I assumed as much lol.



~Abe

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Captain of the Aegerian Fury and the Honest Abe.


Lord of The Iron and Blood Federation

High Lord of the Grand Aegar Alliance


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 Post subject: Re: Attack Script
PostPosted: Thu Feb 18, 2010 11:09 am 
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Update on this, got most of the stuff working now.
Just have to finish off making the ships able to shoot each other.
Once thats done I'll put it up and you lot can help me balance ship power.......

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 Post subject: Re: Attack Script
PostPosted: Thu Feb 18, 2010 5:23 pm 
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OK few changes in this one.
User interface is much better. The prebuilt fleets are gone, I'll reintroduce them if you lot realy want them. Now chooseing a ship is easy, use its acrynom eg CTS. Note all letters must be caps. Dont want to choose any more ships then choose 'N'. Chooseing a line is done similarly, use the first letter A = Assault line ect. It is input protected so if you type something in wrong it will just ask you to do it again.

Note: It lags for 2-3 seconds after you input the last ship/fighter/bomber amount. Its nothing to worry about, just the programme sorting the fleets out.

Attack 1/5/10 introduced. Just type in how often you want it to attack.

Ammunition introduced.

As with previous incarnations the accuracy for shooting at smaller things isnt good.
Fighter screen helps protect your ships from bombers.

New things.
Corvettes are no longer anti drone. They now deal 4x damage when shooting at assault line. When you see GN's later this will make more sense.

Destroyers are no anti-drone. They shoot 10 times as corvettes used to. 50% accuracy or so. Meaning theyre actauly good anti drone. DX vs bomber CR is actualy fairly close. They also deal reduced damage against ships. (BS their guns shoot faster to hit drones but pack less punch)

Gunships now have torpedoes!
In order to fire the torpedo the GN must be in the assault line.
The rest of your fleet will not fire this round (they get out of the way).
Desroyers still shoot at drones and drones still fight.
Enemy fleet will return fire x5 during a torpedo strike, watch out for that.
Firing a torpedo costs 50 ammunition. Gn start with 100 so you can shoot twice max.
Torpedoes do 4% hull damage, no matter what ship it is (aim for the big guys).
Torpedoes do splash damage to 3 ships.


Link to download script:
http://www.mediafire.com/?yumz5yyy4oy
Any bugs you find post them here.
Any Constructive and Viable ideas to improve balance post here too.

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 Post subject: Re: Attack Script
PostPosted: Fri Feb 19, 2010 5:24 pm 
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Update: torpedo splash damage was too strong at innitial settings. It now hits the second ship with half force, and third with one quarter force.

Thanks to aggression a fair few bugs were found and fixed, as well as the torps modified.

PS post 2300

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 Post subject: Re: Attack Script
PostPosted: Sat Feb 20, 2010 4:55 pm 
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Update: Torpedo splash damage no longer counts towards ship targetting limits. Defense fleet now returns fire x2 instead of x5 against torpedo strikes.

http://www.mediafire.com/download.php?mzt5jnm32zn

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 Post subject: Re: Attack Script
PostPosted: Sun Feb 21, 2010 12:52 pm 
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Update:
Input bugs fixed.
Reset choice added.

Thanks to jasonallbright.

http://www.mediafire.com/download.php?kdknemyrvmw

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 Post subject: Re: Attack Script
PostPosted: Thu Mar 04, 2010 11:12 am 
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C'mon people, feedback!
With a couple of exceptions nobody is commenting on the script.
We all agree the current one is flawed so help test a new possible one ;-)

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 Post subject: Re: Attack Script
PostPosted: Thu Mar 11, 2010 12:25 am 
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I personally love it.

torpedoes = win

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Captain of the Aegerian Fury and the Honest Abe.


Lord of The Iron and Blood Federation

High Lord of the Grand Aegar Alliance


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